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Software Engineer Manager

Location:
Agoura Hills, CA, 91301
Posted:
April 18, 2011

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Resume:

Yi Wu

Calabasas, CA *****

E-mail: abhmha@r.postjobfree.com

Tel: 818-***-**** (Cell)

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Skills:

15+ years experience on working image editors and image processing.

. 15+ years experience on 3D/2D computer graphics.

. Most time worked on Windows system, 5 years on UNIX, some experiences

on Ubuntu, and a little experiences for Mac OS X (Objective-C and

Cocoa).

. Familiarity with OpenGL, DirectX (including DirectShow).

. Extensive experiences with image processing and algorithms of image

processing.

. Familiarity with Object-Oriented development, GUI and Microsoft

Windows SDK, MFC, STL, ATL, etc.. Visual Studio, Qt on Linux.

. Strong C++ skills. Some experiences with .NET, JavaScript, HTML and

XML.

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Experience:

Since Oct. 2009, Working on the personal projects: DICOM viewer, 3D player,

3D subtitle software etc..

Jan. 2005 - Oct. 2009, Senior Software Engineer, In-Three, Inc., Westlake

Village, CA (Los Angles area)

. Worked on two 2D to 3D conversion software (Image-based and OpenGL-

based applications). The software was used to develop the movie G-

Force etc..

. Developed other software, Depth Machine (.NET application), Digital

Cinema Package (DCP), Render Manager, Hardware Emulation etc..

. Worked on Cineon, DPX, OpenEXR, Tiff, JPEG2000 and MXF, AVI, MPEG2

etc. image and video formats.

. Team leader in a short term.

1997 - 2004, Senior Software Engineer, Visviva Software, Inc., Chicago, IL.

. Involved with all phases of development of commercial software,

including 3D-Album (www.3d-album.com), Visviva Authoring Studio (VAS),

and Visviva Animation Engine (VAE), etc.

. A major developer in digital imaging, and image editor.

. A major developer in 3D graphics and animation with OpenGL and D3D,

developed the most of 3D foundation in VAE, 3D authority tools

(similar to Softimage or Animation Master) for VAS, and applications.

. A major developer in 2D vector graphics and 2D animation, developed a

part of 2D foundation in VAE, and 2D editing tools for VAS, and 2D

applications.

1996 - 1997 PhD candidate, The George Washington University, Washington DC

. Research in image processing.

. Research in 3D Graphics using OpenGL, Open Inventor, etc..

. Created some simulations for medical projects on UNIX (SGI and Sun).

1994 - 1996, Manager, The Chinese Academy of Space Technology (CAST),

Beijing, China.

. Research in image processing on development of Command and Data

Acquisition Station (CDAS) for FY-2 meteorological satellite.

1993 - 1994, Visiting Scholar, Department of Computer Science, The Swiss

Federal Institute of Technology (EPFL), Lausanne, Switzerland.

. Research in 3D graphics and real-time animation on UNIX.

. Published "Deformable Surfaces Using Physically Based Particle System"

by Yi Wu, Daniel Thalmann and N. Magnenat Thalmann on CGI' 95

Proceedings, Leeds UK, 1995. pp. 205-215

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Education:

PhD candidate in Computer Science, The George Washington University,

Washington DC, USA.

M.S. in Computer Science, The Chinese Academy of Space Technology, Beijing,

China.

B.S. in Engineering, The Changchun College of Optics and Fine Mechanics,

Changchun, China.



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