Remote Senior Environment Artist
Job Description
This is a REMOTE role at a AAA client working on a well-established MMO title. Collaborate with design to build immersive environments with a focus on composition, detail, and mood, while ensuring that gameplay spaces are readable.
Embrace visual storytelling and create art to enhance gameplay experiences with a focus on worldbuilding.
Responsibilities
Be the main contact for other disciplines on Environment Art matters
Partner with Art Directors and Producers to define craft expectations and development standards
Perform as an Individual Contributor to solve challenging problems and set the quality bar for the team
Uphold best practices to maintain craft quality and consistency across titles by providing teammates and partners with technical breakdowns, process guidance, and aesthetic support for Content Leads and Directors
Provide guidance to Content Leads and Producers for content delivery
Work with the Art Director, Technical Art Directors, and Game Designers to create a pipeline for creating 3D environments in Unreal, based on visual, technical and gameplay requirements
Accountable for environments created for prototyping
Accountable for 3D assets to facilitate Tech Artâ s material look development
Maintain documentation for discipline knowledge
Participate in team discussions, reviews and planning
Mentor junior environment artists
Experience
5+ years experience shipping games as an environment artist
Experience leading a team
Experience working on console, PC, or mobile games
Experience with Unreal
In-depth knowledge of level creation, with some experience with terrain, scripting, PBR Materials, performance optimization, and level management
Experience with scene composition, set dressing, navigation routing, materials, and lighting
Experience with digital sculpting and texturing 3D assets
Experience balancing art quality and performance optimizations